First, please make sure your Mac meets the game's minimum system requirements. If you are unsure, you can find steps on how to contact a Ubisoft Support agent at the bottom of this page.
If you have a retail disc copy of the game:
1. Insert the disc into your drive. Once the disk is in, it will show up on your desktop. Double-click on the disk icon to open it.
If you do not have the game disc:
Or simply wish to install Steam from their website, CLICK HERE for a video tutorial of the Steam installation process.
Once Steam is installed and you are logged in, you can skip to Step 7 below to enter your Rocksmith 2014 key.
2. Double-click on the Rocksmith CD icon in the window that appears.
3. Follow the on-screen prompts for the installation.
4. Login with your Mac OS credentials, then choose Install Software.
5. Once Steam has successfully installed, you can select Close.
6. Rocksmith is a SteamWorks game, which means it uses the Steam application to install and launch the game. Login (if you already have a Steam account) or create a new Steam account to proceed.
7. Steam should automatically open to the Steam Store. From there, click on + ADD A GAME at the bottom left and select Activate a Product on Steam.
8. Use the paper insert that came inside the Rocksmith 2014 game case to activate your product.
Enter the key exactly as shown on the insert, using all capital letters and including the dashes.
It should look like this: XXXXX-XXXXX-XXXXX.
Click NEXT when finished.
9. Next, you will see the End User License Agreement. Select I AGREE to continue.
10. The next screen will prompt you to install the game.
Make sure you have enough free space on your selected hard drive. Click NEXT when ready to proceed.
11. Check the corresponding boxes if you wish to create shortcuts. Click NEXT to proceed.
12. The game will now download and install. When complete, check the box next to View Steam Library and select FINISH to proceed.
13. You will now be viewing your Steam Library. Here is where your game(s) will be listed. Select Rocksmith 2014 from the list pane and choose PLAY.
14. Next, you will see a prompt for your Rocksmith 2014 CD key.
Press COPY KEY TO CLIPBOARD then choose PLAY.
You can also click Don't show me this again if you don't want to see this key prompt each time you open the game.
15. A prompt will appear to inform you of the Steam Overlay. Select OK to continue.
16. The game will now launch. Go through the intro screens until you reach the Rocksmith main page. Press ENTER on your keyboard to begin.
17. Next, create a Uplay account or login to your existing Uplay account.
18. Enter the CD key that you copied to your clipboard in step 14. Paste it into the field by pressing the Command key and the letter V at the same time.
19. Create your in-game profile (think of it like you are naming your save slot) and enjoy the game.
If you need any further assistance, please submit a ticket at our Support site. You will need to log in to your Uplay account to ask a question.
A Ubisoft Support representative will address your request as soon as possible.
Valve just ended SteamVR’s support for macOS. “Legacy builds” will continue to be available.
It is a good day to be a Mac user IMO. Thank you, Valve Software! I never played TF2 before until this past weekend - played/tested for over 17 hours. LOL I'm really looking forward to seeing Day of Defeat: Source and Counterstirke: Source be made available for Steam on the Mac. To get support for any games SEGA has released on PC, Mac, or Steam, please click here, or follow the link below: https://support.sega.co.uk. Change the Steam folder to Steam.app, agree to let the OS add the extension, and then double-click on the new app. It'll create a NEW folder called Steam, but leave the Steam.app folder behind.
SteamVR is Valve’s PC-based virtual reality platform, supporting Windows and Linux. Mac owners can continue to use the latest versions of SteamVR by installing Windows as a secondary OS.
Facebook’s competing Oculus Rift platform hasn’t supported Macs since early development kits, which preceded the Rift. In 2016, founder Palmer Luckey claimed this was due to Apple’s lack of priority on GPU power.
Apple went all-in
Support for macOS was announced by Apple itself during its annual developer conference in 2017. Craig Federighi, who reports directly to Tim Cook, revealed the support with excitement — VR would be a showcase of Apple’s new commitment to high performance graphics.
At the time, Apple released updates to Metal, its equivalent of Vulkan/DX12, to make it suitable for high performance low latency VR rendering, including via external GPUs on MacBooks. The company even worked with Unity and Unreal Engine to make this available to all developers.
Later in the conference, employees from Industrial Light and Magic gave a live onstage mixed reality demo of VR on macOS — a Star Wars scene running on Unreal Engine.
In September 2018, Apple added support for HTC’s Vive Pro, including giving developers access to the onboard stereo cameras, presumably for AR development.
Less than two years later, Valve is announcing ending support for macOS. Apple doesn’t seem to have made a statement on this yet, but we’ve reached out to employees who worked on Metal’s VR support.
According to Valve’s Hardware Survey, just under 4% of Steam users are using macOS, with over 95% using Microsoft’s Windows. Given that just over 1% own a VR headset at all, it’s easy to see just how niche VR on macOS likely was.
Valve states it will now “focus on Windows and Linux”. Despite being even less popular than macOS, Linux is preferred by developers, and required for certain advanced enterprise and government use cases.
Apple is reportedly working on a standalone mixed reality headset slated for 2022. The company may decide to support this in MacOS in a similar way to Facebook’s Oculus Link. Alternatively, it may have decided that the tethered market just isn’t big enough to focus on.
We’ll keep a close eye on Apple this year for any further news about its support for virtual reality.
Does Steam Support Mac
This story originally appeared on Uploadvr.com. Copyright 2020
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