Icon design app for mac

App Icon

Beautiful app icons are an important part of the user experience on all Apple platforms. A unique, memorable icon evokes your app and can help people recognize it at a glance on the desktop, in Finder, and in the Dock. Polished, expressive icons can also hint at an app’s personality and even its overall level of quality.

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In macOS 11, app icons share a common set of visual attributes, including the rounded-rectangle shape, front-facing perspective, level position, and uniform drop shadow. Rooted in the macOS 11 design language, these attributes showcase the lifelike rendering style people expect in macOS while presenting a harmonious user experience. To download templates that specify the correct shape and drop shadow, see Apple Design Resources.

IMPORTANT When you update your app for macOS 11, use your new app icon design to replace the icon you designed for earlier versions. You can’t include two different app icons for one app, and the macOS 11 app icon style looks fine on a Mac running Catalina or earlier.

Design a beautiful icon that clearly represents your app. Combine an engaging design with an artistic interpretation of your app’s purpose that people can instantly understand.

Embrace simplicity. Find a concept or element that captures the essence of your app and express it in a simple, unique way, adding details only when doing so enhances meaning. Too many details can be hard to discern and can make the icon appear muddy, especially at smaller sizes.

Establish a single focus point. A single, centered point of interest captures the user’s attention and helps them recognize your app at a glance. Presenting multiple focus points can obscure the icon’s message.

To give people a familiar and consistent experience, prefer a design that works well across multiple platforms. If your app runs on other platforms, use a similar image for all app icons while rendering them in the style that’s appropriate for each platform. For example, in iOS and watchOS, the Mail app icon depicts the white envelope in a streamlined, graphical style; in macOS 11, the envelope includes depth and detail that communicate a realistic weight and texture.

macOS 11

Icon design for mac os

Consider depicting a familiar tool to communicate what people use your app to do. To give context to your app’s purpose, you can use the icon background to portray the tool’s environment or the items it affects. For example, the TextEdit icon pairs a mechanical pencil with a sheet of lined paper to suggest a utilitarian writing experience. After you create a detailed, realistic image of a tool, it often works well to let it float just above the background and extend slightly past the icon boundaries. If you do this, make sure the tool remains visually unified with the background and doesn’t overwhelm the rounded-rectangle shape.

Make real objects look real. If you depict real objects in your app icon, make them look like they’re made of physical materials and have actual mass. Replicate the characteristics of substances like fabric, glass, paper, and metal to convey an object’s weight and feel. For example, the Xcode app icon features a hammer that looks like it has a steel head and polymer grip.

If text is essential for communicating your app’s purpose, consider creating a graphic abstraction of it. Actual text in an icon can be difficult to read and doesn’t support accessibility or localization. To give the impression of text without implying that people should zoom in to read it, you can create a graphic texture that suggests it.


To depict photos or parts of your app’s UI, create idealized images that emphasize the features you want people to notice. Photos are often full of details that obscure the main content when viewed at small sizes. If you want to use a photo in your icon, pick one with strongly contrasting values that make the main subject stand out. Remove unimportant details that make primary lines and shapes fuzzy or indistinct. If your app has a UI that people recognize, avoid simply replicating standard UI elements or using a screenshot in your icon. Instead, consider designing a graphic that echoes the UI and expresses the personality of your app.


Don’t use replicas of Apple hardware products. Apple products are copyrighted and can’t be reproduced in your icons or images. Avoid displaying replicas of devices, because hardware designs tend to change frequently and can make your icon look dated.

Use the drop shadow in the icon-design template. The template includes the system-defined drop shadow that helps your app icon coordinate with other macOS 11 icons.

Consider using interior shadows and highlights to add definition and realism. For example, the Mail app icon uses both shadows and highlights to give the envelope authenticity and to suggest that the flap is slightly open. In icons that include a tool that floats above a background — such as TextEdit or Xcode — interior shadows can strengthen the perception of depth and make the tool look real. Shadows and highlights should suggest a light source that faces the icon, positioned just above center and tilted slightly downward.

Avoid defining contours that suggest a shape other than a rounded rectangle. In rare cases, you might want to fine-tune the basic app icon shape, but doing so risks creating an icon that looks like it doesn’t belong in macOS 11. If you must alter the shape, prefer subtle adjustments that continue to express a rounded rectangle silhouette.

Consider adding a slight glow just inside the edges of your icon. If your app icon includes a dark reflective surface, like glass or metal, add an inner glow to make the icon stand out and prevent it from appearing to dissolve into dark backgrounds.

Icon Design For Mac Desktop

Keep primary content within the icon grid bounding box; keep all content within the outer bounding box. If an icon’s primary content extends beyond the icon grid bounding box, it tends to look out of place. If you overlay a tool on your icon, it works well to align the tool’s top edge with the outer bounding box and its bottom edge with the inner bounding box, as shown below.

In addition to the bounding boxes and suggested tool placement, the icon design template provides a grid to help you position items within an icon. You can also use the icon grid to ensure that centered inner elements like circles use a size that’s consistent with other icons in the system.

App Icon Attributes

All app icons should use the following specifications.

Color spaceDisplay P3 (wide-gamut color), sRGB (color), or Gray Gamma 2.2 (grayscale)
LayersFlattened with transparency as appropriate
Resolution@1x and @2x (see Image Size and Resolution)
ShapeSquare with no rounded corners

Don’t provide app icons in ICNS or JPEG format. The ICNS format doesn’t support features like wide color gamut or deliver the performance and efficiency you get when you use asset catalogs. JPEG doesn’t support transparency through alpha channels, and its compression can blur or distort an icon’s images. For best results, add deinterlaced PNG files to the app icon fields of your Xcode project’s asset catalog.

App Icon Sizes

Your app icon is displayed in many places, including in Finder, the Dock, Launchpad, and the App Store. To ensure that your app icon looks great everywhere people see it, provide it in the following sizes:

Icon design for mac os
  • 512x512 pt (512x512 px @1x, 1024x1024 px @2x)
  • 256x256 pt (256x256 px @1x, 512x512 px @2x)
  • 128x128 pt (128x128 px @1x, 256x256 px @2x)
  • 32x32 pt (32x32 px @1x, 64x64 px @2x)
  • 16x16 pt (16x16 px @1x, 32x32 px @2x)

Maintain visual consistency in all icon sizes. As icon size decreases, fine details become muddy and hard to distinguish. At the smallest sizes, it’s important to remove unnecessary features and exaggerate primary features to help the content remain clear. As you simplify icons that are visually smaller, don’t let them appear drastically different from their larger counterparts. Strive to make subtle variations that ensure the icon remains visually consistent when displayed in different environments. For example, if people drag your icon between displays with different resolutions, the icon’s appearance shouldn’t suddenly change.

The 512x512 pt Safari app icon (on the left) uses a circle of tick marks to indicate degrees; the 16x16 pt version of the icon (on the right) doesn’t include this detail.

Icon design is the process of designing a graphic symbol that represents some real, fantasy or abstract motive, entity or action. In the context of software applications, an icon often represents a program, a function, data or a collection of data on a computer system.

Style and usage[edit]

Icon designs can be simple, with flat two-dimensional drawing or a black silhouette, or complex, presenting a combination of graphic design elements such as one or more linear and radial color gradients, projected shadows, contour shades, and three-dimensional perspective effects.


As computer icons can be used in different sizes, icon design involves creating master artwork usually for the biggest size used and producing smaller sizes from it. It is desirable to comply with overall style of the icon set, using the same color palette, perspective and renderings for all icons. Special attention is given to eliminating unnecessary details and aligning strokes and objects to pixels in small icon sizes to avoid messy and blurred images.

Many modern icons have a maximum size of 1024 by 1024 pixels or greater. The challenge of icon design is to create an image that is communicative, beautiful, and understandable, at every size from this maximum resolution down to the minimum resolution of 16 by 16 pixels. Many icon formats allow one icon to include hinting to ensure visual clarity at smaller resolutions, or even completely different subsidiary images for smaller sizes (for instance, a keyboard at larger sizes, and a single keycap at smaller ones).


The most common and important examples are application icons, used to represent an app on Mac, Windows, Linux, or mobile platforms. These icons rely on unique and memorable metaphors as a form of product branding. Other common uses include favicons, toolbar icons, and icons for buttons or controls.


Custom icon design process scheme with icons examples illustrating different aspects of icon design

Icon Design For Mac Os

The process of icon design can be divided into two parts: defining the pictogram and creating final design or illustration.

Defining pictograms[edit]

There are three main approaches in defining pictograms.

  1. The first and the most desirable in icon design practice is using conventional images.
  2. If there is no conventional pictogram for the particular icon, a designer can use a literal image, including an image that is shared by the main concept (for example printer is shared image for printing concept), or metaphorical image.
  3. After the pictogram is defined, it is necessary to check it for possible conflicts (for example the snail image is a good metaphor for slow motion but if used as a road sign it will conflict with literal and partially conventional meaning 'snails on the road').

Defining the pictogram can be different for the toolbar and other functional icons in the interface and for the icons representing independent software applications or websites which are closer to logotype or mascot design.

Notable icon designers[edit]

  • Susan Kare, one of the early professional icon designers, designed many of the icons contained within the Classic Mac OS.
  • Jon Hicks created the icon for the Firefox Browser and the emoticons for Skype.[1] He's also the author of the Icon Handbook.[2]
  • Stefan Dziallas aka Iconwerk, a German icon designer famous for his icons for the top brands

See also[edit]


  1. ^'New Skype Emoticons Hicks Journal'. hicksdesign.co.uk. Retrieved 2018-10-05.
  2. ^Jon, Hicks. The icon handbook. Noun Project. United Kingdom. ISBN9781907828034. OCLC778700859.

External links[edit]

Icon Design For Macbook

  • Icons at Curlie

Icon Design App For Mac

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Icon_design&oldid=949209011'
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